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7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
7 Wonders
In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbour. Their goal: build commercial ties, strengthen their military might and build their Wonders. Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder. The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!
7 Wonders - Leaders Expansion
Far from the pomp of palaces and gardens, in the darkest alleys, gold changing hands, exchanging information, alliances are formed and secrets are betrayed.complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities. Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt.
7 Wonders - Cities Expansion
For centuries, creatures have ruled without peer in the depths of the oceans. Their kingdom, Abyss, is respected by all of their allies’ nations, happy to find protection there against fearsome undersea monsters.
Abyss
In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements. The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower - but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically - taking advantage of the actions currently available in the best way possible - and strategically - using their knowledge of which actions do what to play well over the course of the game.
Amerigo
::The mainframe at Titan Transnational Bank has been isolated. Its security protocols have been deactivated and the sysops shut out. You have 23 seconds to use a Sneakdoor before the security comes back online. Grab what you can. %@Naga8946::
Android: Mainframe
Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.
Battlelore (Second Edition)
Out of Stock? Email us and we'll see if we can order more in for you!
Betrayal at House on the Hill
A simple but clever tile laying game that brings new challenges with every turn. Develop the area around Carcassonne through tactical tile placement and deploy your followers in various locations around it to best control the landscape. Each turn the area becomes larger as the players expand and add roads, fields, cities and cloisters. The players may also deploy their followers as thieves, farmers, knights and monks to control and score points. The players have only a few followers, so the wise player will plan his moves carefully and deploy followers when and where he can earn the most points. Contents: 84 land tiles, 1 scoring track, 40 followers in 5 colours, 1 rule booklet.
Carcassonne
South Seas - Clear blue waters flow effortlessly around seemingly countless islands all connected by a sophisticated network of bridges. It is here that the busy people who inhabit this heavenly paradise frolic around to gather the gifts granted to them by nature. Fish from the sea, bananas from the islands' trees - the bridges are crowded with shell collectors showing off their latest find. From time to time, even merchant ships will dock at the island in search of cargo; the islander that supplies the merchants with the wares they seek is well rewarded for their trouble.
Carcassonne: South Seas
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