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In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups.
Terra Mystica
October 2, 1900 was 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a $20,000 bet that he could travel "Around the World in 80 Days". Now at the dawn of the century it was time for a new "impossible journey." Some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble and to propose a new wager of their own. The stakes: $1 million -- and the winner takes all competition. The objective: to see who can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately... Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars than enable them to claim railway routes connecting cities throughout North America. Includes a detailed board, game cards, help cards, rules, train miniatures and more.
Ticket To Ride
You watched the show, now play the game! Titansgrave The Ashes Of Valkana is Wil Wheaton's new tabletop RPG show on Geek & Sundry. It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you backround info on Titansgrave, and all the adventures you saw on the show. The adventures include new encounters and options that will let you make the story on your own. So grab your blaster and ready your spells, Titansgrave needs heroes! 96 pages Full colour Hardback Double sided poster map
Titansgrave: The Ashes of Valkana
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail that is, keep on the game board as long as possible. Whoever stays on the board the longest wins the game.Each turn players add "wake" tiles to the 77 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die:On a 1, the tiles rotate. On a 25, the tiles move in the direction indicated on them. On a 6, nothing happens.If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...
Tsuro of the Seas
A great way to protect and store your valuable card collections. Each page can comfortably hold up to 18 cards using both sides of the sleeve.
UltraPro: 9 Pocket Page (Box of 100)
The Old World seethes with ancient rivalries and boils in the cauldron of savage warfare. Enemies and allies alike face off against one another to settle ancient claims, and to live the glory of battle for themselves.
Warhammer: Invasion
The battles of Warhammer: Invasion The Card Game grow larger and more intense than ever before with the multiplayer rules in Cataclysm, the game's fourth deluxe expansion. Cataclysm includes a rulebook, thirty-eight tokens, six fulcrum cards, and 159 player cards (three copies each of fifty-three different cards) that allow up to four players to engage in bloody warfare for dominion over the Old World. Players also gain new ammunition for all six of the game’s races to employ the fast-paced, brutal, back-and-forth battles of the core set's two-player experience
Warhammer: Invasion - Cataclysm Expansion
Warhammer 40,000: Conquest is a two-player Living Card Game of interplanetary warfare in the gritty futuristic setting of Warhammer 40,000. By hurling you into a life-and-death struggle for the Traxis sector, Conquest forces you to balanace the concerns of present battles and future conquests equally.
Warhammer 40,000: Conquest
Chaos has engulfed the far-flung Antian Sector. In this time of strife, can a divided Imperium survive against so many foes––or will the sector run red with the blood of the faithful while the great works of mankind burn?
Warhammer 40,000: Relic - Nemesis Expansion
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