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You watched the show, now play the game! Titansgrave The Ashes Of Valkana is Wil Wheaton's new tabletop RPG show on Geek & Sundry. It introduces an original science fantasy setting that mixes high magic and hi-tech. Written by a stellar team of award-winning designers, this companion book for the Fantasy AGE RPG gives you backround info on Titansgrave, and all the adventures you saw on the show. The adventures include new encounters and options that will let you make the story on your own. So grab your blaster and ready your spells, Titansgrave needs heroes! 96 pages Full colour Hardback Double sided poster map
Titansgrave: The Ashes of Valkana
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail that is, keep on the game board as long as possible. Whoever stays on the board the longest wins the game.Each turn players add "wake" tiles to the 77 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die:On a 1, the tiles rotate. On a 25, the tiles move in the direction indicated on them. On a 6, nothing happens.If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...
Tsuro of the Seas
A great way to protect and store your valuable card collections. Each page can comfortably hold up to 18 cards using both sides of the sleeve.
UltraPro: 9 Pocket Page (Box of 100)
The Old World seethes with ancient rivalries and boils in the cauldron of savage warfare. Enemies and allies alike face off against one another to settle ancient claims, and to live the glory of battle for themselves.
Warhammer: Invasion
The battles of Warhammer: Invasion The Card Game grow larger and more intense than ever before with the multiplayer rules in Cataclysm, the game's fourth deluxe expansion. Cataclysm includes a rulebook, thirty-eight tokens, six fulcrum cards, and 159 player cards (three copies each of fifty-three different cards) that allow up to four players to engage in bloody warfare for dominion over the Old World. Players also gain new ammunition for all six of the game’s races to employ the fast-paced, brutal, back-and-forth battles of the core set's two-player experience
Warhammer: Invasion - Cataclysm Expansion
"For thousands of years after the collapse of the polar gates, with the immediate threat of Chaos thwarted, the Lizardmen existed in relative seclusion while the world changed around them." -Warhammer: Lizardmen The world of Warhammer: Invasion The Card Game has changed. Countless wars have scarred its lands. Torrents of blood have soaked its battlefields. No one is safe. No race can sit safely outside its ongoing battles. In the end, there is only war; there is no neutrality. Hidden Kingdoms is the game`s fifth deluxe expansion. Its 172 cards include four capital cards and the maximum legal number of fifty-five different player cards that bring the game's four biggest neutral races to life as fully developed, playable factions! Players at last gain the opportunity to play as Lizardmen, Wood Elves, Skaven, and Undead. Hidden Kingdoms fleshes out these four new factions with their own capitals and legends, as well as a host of new units and supports, including several that are faction-specific. Meanwhile, fans of the game's other races will find additional support for their favorite factions, including new units, tactics, and Tributes, which allow the factions to forge temporary alliances and ignore the loyalty costs for out-of-faction cards.
Warhammer: Invasion - Hidden Kingdoms Expansion
Warhammer 40,000: Conquest is a two-player Living Card Game of interplanetary warfare in the gritty futuristic setting of Warhammer 40,000. By hurling you into a life-and-death struggle for the Traxis sector, Conquest forces you to balanace the concerns of present battles and future conquests equally.
Warhammer 40,000: Conquest
“Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered by the thousands, your very planet torn apart… and the barest fraction of my hatred will be satisfied.”
Warhammer 40,000: Conquest - Boundless Hate War Pack
“A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.”
Warhammer 40,000: Conquest - Deadly Salvage War Pack
“Fetch me another plaything. This one seems to have broken.”    –Urien Rakarth
Warhammer 40,000: Conquest - Descendants of Isha War Pack
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