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FFTCG - Opus VII - Boosters - Expected November 2nd 2018
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FFTCG - 2016 Starter Sets
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FFTCG - 2017 Starter Sets
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FFTCG - 2018 Starter Sets
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
7 Wonders
In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbour. Their goal: build commercial ties, strengthen their military might and build their Wonders. Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder. The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!
7 Wonders - Leaders Expansion
Far from the pomp of palaces and gardens, in the darkest alleys, gold changing hands, exchanging information, alliances are formed and secrets are betrayed.complements Ages already existing in 7 Wonders. Now, mercenaries, thieves, spies and diplomats will give a new scale to your cities. Reap the benefits by sowing discord among your opponents, play them off each other and push them into debt.
7 Wonders - Cities Expansion
When you play the game of thrones, you win or you die. There is no middle ground. -Cersei Lannister
A Game of Thrones: LCG (2nd Ed)
Those who dwell in the north of Westeros can be as harsh and cold as winter itself, but words like honor and trust still have meaning there.
A Game of Thrones: LCG (2nd Ed) - Wolves of the North Expansion
Westeros lies under a deceptive calm. In King’s Landing, Eddard Stark pulls another layer away from the lies surrounding Robert Baratheon’s children. The Eyrie is shaken by the arrival of Tyrion Lannister and his desperate gambit to win his freedom. Across the Narrow Sea, a maegi plots her vengeance against Khal Drogo for the destruction of her peaceful village. Everywhere, events are set in motion that will bear terrible consequences.
A Game of Thrones: LCG (2nd Ed) - Calm Over Westeros
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